Sunday, June 20, 2004

Volume 2

This is a reasonably good volume, tho I'm having trouble describing it. Maybe it's kind of forgettable. But you can't forget to buy it, cause it contains the story that's sort of the Pre-Cambrian Yu-Gi-Oh, with a story that rises from the primordial ooze, and shows us what's to come. In this volume, they're still using the 1 story-1 chapter format, but that pretty much ends with this volume with a lot of 2 part stories, with volume 3 being pretty unified, volume 4 being totally unified, and volume 5 being mostly unified as well.

Duel 8: This one involves a shady shoe seller, and the old "pickles in the jar" trick, and a scorpian. There's never been a bad story with a scorpian in it. I defy you to think of one! Anyhoo, this was okay. I liked it, but nothing much comes of it.

Duels 9 and 10: This is it. This is the story that shows us what the rest of Yu-Gi-Oh (for the most part) will be about. Grampa shows Yugi and the Gang a new game from america, the thinly disgused Magic: The Gathering ripoff, Magic and Wizards (yay for lax copyright laws!) Anyhoo, this story also introduces Kaiba, who spots Grampa's rare Blue Eyes White Dragon, and wants it. Naturally Grampa doesn't want to sell, and so Kaiba has to use nefarious means. Later at school, he switches the Blue Eyes White Dragon that Yugi brings to school with a copy from a catalog. Yugi notices, and confronts Kaiba after school. He challenges Kaiba to a game of Magic and Wizards. Yugi wins (obviously), but not in the way you'd expect. He gets his card back, and thus ends the first card game in Yu-Gi-Oh.

Duels 11 and 12: Joey's forced back into his old gang, and Yugi, Tristan, and Téa try to rescue him. The game in these stories involve a taser.

Duels 13 through 15: These stories set up a lot of the mythology for the Millenium puzzle, with Shadi finding out about the other Yugi, and telling that fact to regular Yugi. Some evil guy tries to sell the Millenium puzzle, but Shadi kills him, and gives it back to Yugi, with the exortation to find out the true power of the Millenium puzzle. Shadi goes back to kill Yugi's friend, the Professor, but only turns him into a zombie, using his own Millenium item, the Millenium key, which he then has attack Yugi and the Gang.

This is an okay volume. It introduces some of the Mythology of the Millenium puzzle, introduces Kaiba and the prototype of most Yugi stories to follow, so in that sense it's necessary volume to buy. However, I didn't really like the Shadi arc, and that's 3/8 or nearly half the book. I didn't really like the Joey arc, so that's over half the volume that wasn't very impressive. However, as I said, the Shadi arc is neccessary for some of the background, and the Kaiba arc is necessary because it shows us what's to come. I say get it, but it's up to you.

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